Flagship case study

Representative, anonymised case study. Describes my working approach, decision-making, and deliverables across game narrative projects.

Context

I work across game narrative design and animation, specialising in world-building, character-driven storytelling, and dialogue for dark fantasy, sci-fi, and comedy projects.

In production, I embed with teams from concept through implementation, translating high-level vision into a shared narrative framework that supports design and art.

Narrative problem

  • Create a clear, usable narrative foundation for the whole team
  • Define world rules, tone, and character motivation early
  • Ensure story supports gameplay pacing and player experience
  • Keep narrative implementable under iteration and scope change

Constraints

  • Iterative production and evolving design
  • Cross-discipline alignment (narrative, design, art, engineering)
  • Tooling and implementation limitations
  • Genre expectations and audience needs

Approach

I begin with focused research tailored to the project: subject-matter consultation for sci-fi plausibility, or audience analysis for tone and accessibility.

From this, I build narrative structures and narrative blueprints that map emotional arcs alongside plot beats and gameplay moments, keeping story and player experience aligned.

Writing follows structure: character voice, dialogue, and branching are developed with localisation, tooling, and iteration in mind.

I collaborate closely with design and engineering to deliver engine-ready content supported by clear documentation and handoff.

Deliverables

  • World and lore bibles
  • Character profiles and voice guidelines