About
Anastasia Bessonova is a Porto-based narrative designer working across games and animation. Her focus is building story systems that support player agency, strong character voice, and clear production constraints.
She works from early concept through to implementation-ready content - aligning narrative with design goals, pacing, and gameplay loops, and collaborating closely with design, art, and audio.
What I do
- Story and structure - loglines, beats, worldbuilding, character arcs
- Interactive narrative - branching, conditions, variables, quest logic
- Dialogue and voice - dialogue, barks, VO notes, localization-friendly writing
- Implementation - engine tools, spreadsheets, narrative bibles, handoff docs
- Iteration - playtest feedback, rewrites, polish passes
Tools
(Replace these with her real stack when you have it.)
- Twine / Ink
- Google Docs / Notion
- Spreadsheets for narrative logic
- Unity / Unreal (as needed)
Now
Available for freelance and studio work - especially projects that value strong character writing, clear narrative structure, and tight collaboration with design.
Selected case studies and samples are in Work.