Process
My narrative design process is built on research, collaboration and production awareness. I work closely with teams from early concept through implementation, making sure story supports both creative vision and practical constraints.
1) Research & discovery
I start with focused research shaped by the project's needs. For sci-fi worlds that means consulting subject-matter experts; for children's or comedy content it means analysing audience psychology and tone.
This phase surfaces goals, constraints, references and the role narrative will play across gameplay, art direction and production.
2) Narrative structure & blueprints
Research and creative vision get translated into clear narrative structures: world rules, story pillars, character arcs and high-level plot progression.
I often build narrative blueprints at this stage, mapping emotional arcs alongside plot beats and gameplay moments so story and player experience develop together.
3) Writing & voice
With structure in place, I write dialogue, character barks, quest text, cutscenes and scripts, with a strong focus on voice, tone consistency and character motivation.
Writing is always shaped by implementation realities, localisation needs and iteration cycles.
4) Implementation & collaboration
I work closely with design and engineering to translate narrative into engine-ready content, using tools, variables, conditions and flags where needed.
Clear documentation and handoff keep narrative systems understandable and adaptable as production evolves.
5) Iteration & polish
Narrative work continues through playtests, feedback loops and polish passes. I refine pacing, clarity and emotional impact based on real player experience and team feedback.
The goal is always a narrative that feels like part of the game, not something added on top.