Process
My narrative design process is grounded in research, collaboration, and production awareness. I work closely with teams from early concept through implementation, ensuring story supports both creative vision and practical constraints.
1) Research & discovery
I begin with deep research tailored to the project’s needs — from consulting subject-matter experts for sci-fi worlds to analysing audience psychology for children’s or comedy-driven content.
This phase clarifies goals, tone, constraints, references, and the role narrative will play within gameplay, art direction, and overall production.
2) Narrative structure & blueprints
I translate research and creative vision into clear narrative structures: world rules, story pillars, character arcs, and high-level plot progression.
At this stage, I often create narrative blueprints — mapping emotional arcs alongside plot beats and gameplay moments to ensure story and player experience evolve together.
3) Writing & voice
With structure in place, I write dialogue, character barks, quest text, cutscenes, and scripts with a strong focus on voice, tone consistency, and character motivation.
Writing is always informed by implementation realities, localisation needs, and iteration cycles.
4) Implementation & collaboration
I work closely with design and engineering to translate narrative into engine-ready content — using tools, variables, conditions, and flags where required.
Clear documentation and communication ensure narrative systems remain understandable and adaptable throughout development.
5) Iteration & polish
Narrative work continues through playtests, feedback loops, and polish passes. I refine pacing, clarity, and emotional impact based on real player experience and team feedback.
The goal is always a coherent, purposeful narrative that feels integrated — not layered on top.